Factorio solid fuel - 3x productivity becomes 2876 Light Oil + 2876 Solid Fuel.

 
Sulfur is only used in 3 recipes: sulfuric acid, explosives, and blue science. . Factorio solid fuel

Factorio is, at its core, about automation. Solid Fuel:. 35 M = 100. very fast and based on fuel eko friendlier (furnace with base speed of 3, but at comparably little pollution). Ive had the same setup for like 45 hours and never had an issue once I've got it setup. 1 983. Share your designs. Here is a slightly OTT setup I've got on one of my maps. I am here to present an alternative: going solar with steam storage tanks instead of accumulators. V = Delta V from Point A to Point B. Either turn it into petro. But yeah, make solid fuel and store it and keep it for rocket fuel. One Module converts 1. Rocket Fuel 12x: fast-transport-belt: assembling-machine-2: Details. I remember a multiplayer map I was with some friends, and I was rebuilding our science setup, took out one small pole on the edge of it, and that one pole took out power to 90% of the base. Allows you to turn Bob's plates liquid fuel into Solid Fuel. Ya, unless your short on oil and have plenty of coal. Converting solid fuel to rocket fuel takes 10 solid fuel (@25MJ ea) but returns only 1 rocket fuel (@225MJ), effectively losing one solid fuel of energy. As primer, there's an assembly machine for 1 or more heavy oil barrels to get the cycle started. It is worse than Diesel Fuel Barrel with slightly less fuel density per stack, but retains not having any spent fuel output. Interestingly, Rocket Fuel is less efficient than Solid Fuel when it comes to burning it. This is only a sliver of the info available. This gives us a ratio of 2. You'll also have the kick start the heavy oil with a few barrels--you can dump them into the assembling machine and, once everything is going, you can remove the assembline machine. 25 (Seconds) * 210 (KW) ->(Turns into) 225 MJ (Energy of one. Heavy oil to light oil is 75% efficient. It is the second-most long-lasting of all the fuel types, beat only by Nuclear fuel. 35 solid fuel per second. On top of this, because they have pass-through pipes, you can actually make a solid grid, so most heat sources can have a bonus on all sides. - The set-fluid-pollution remote call was removed; now handled in the data stage (see data-stage. No problem. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. 6 minutes). 10 coal = 40MJ, efficiency 125%, end up with 50MJ of processed. I'm assuming that the solid fuel is supposed to represent the left. a tiny fuel block steam block. Besides being useful as fuel in all burner devices, solid fuel is also used to produce rocket fuel, which is a component of rocket parts built in the rocket silo. 7k coal/minute and produces 225 rocket fuel/minute. 5 red belt = 900 per minute, so even if I would quarter above production I would. Trains only accept wood, coal, solid fuel, rocket fuel and nuclear fuel. find that even if you do nothing else with the heavy oil but crack it into light and you convert all the light oil into solid fuel you'll get more joules of power out of the coal patch than if you just burned it directly and the petroleum gas you get is. 20 Rocket Control Units (this can get a 40% production bonus) 510. Overbuilt on the assembler side of the ratio, so machines won't fill up with solid fuel. Maybe on bigger distances the difference will be more significant. to calculate whether it's energy efficient to convert the solid fuel to rocket fuel, assuming the use of assembler 3, use the following formula: E1 = energy gain in MJ. A steam engine's power production compared to steam consumption gives you a ratio to use. Apr 9, 2016 · and sometimes 1 to make sure i have some solid fuel reason is that heavy is really only useful for lubricant or cracking to light. Go to factorio r/factorio •. 7% the range of rocket fuel, for a given amount of light oil raw material. 3 is 1. Its very worth it, considering how much oil you save. So I made this compact refinery to fully convert the oil to solid fuel for a steam backup power plant. 7 smelting arrays. 25 kilowatt from a pumpjack on an empty oil patch. An enriched fuel block requires 30 liquid fuel or 2. Light oil > solid fuel gives you 10 units of fuel per 100 units of light oil. Solid fuel contains so much energy that producing more for a higher energy cost results in more energy than saving power with efficiency modules. After yield drops to the lowest, what would a closed electrical grid look like that would fuel itself, i. Find blueprints for the video game Factorio. 3k Oil to 175 Solid Fuel per minute. Green algae->cellolose->Wood pellets->wood blocks->charcoal->boiler=power. Making solid fuel takes more electricity and a more complicated production chain, per MJ of fuel, than making coal. For entities that require items for fuel, 10 solid fuel could be crafted into 1 high density fuel over 10 seconds, providing 100 MJ (current rocket fuel value). Just let it burn. 10 coal = 40MJ, efficiency 125%, end up with 50MJ of processed. This will produce 30 lubricant / sec. Compared to the stone furnace, it smelts at double the speed and therefore is a more efficient use of the given fuel. this game was out for years before factorio went to steam ^^ true, true. 2 rows included, to demonstrate how to repeat and terminate the tiling pattern, including the heavy oil seed assembler. Liquid coal made 13,000 heavy, 4,000 light and 2,000 petroleum. But that's slow, uses lots of machines (separator, two gas refineries, chemical plant, plus three flare stacks and a cloarifier. Recipes Solid Fuel can be created from heavy oil, light oil or petroleum gas. rocket fuel in krastorio 2 latest update. I suppose that is alright since you can produce power turning oil into solid fuel. If any of the three outputs fill up it won't continue. I couldn't find a clean way to make them 8x8. Pentium100 Burner Inserter Posts: 16 Joined: Fri Aug 21, 2020 5:37. 17 version. I enjoy designing blueprints much more than I like playing the game so I wanted to document how I make my blueprints. Nuclear fuel stacks to 1. Thus less work at the powerplant. What I would recommend is to look through FNEI, see what you think you'll need to make rocket. 10/11 (advanced oil processing takes 100 crude and produces 110 crude oil products) 40 and 10/11 kJ for pump jack (only 10/11 of crude needed) and 20 kJ. to calculate whether it's energy efficient to convert the solid fuel to rocket fuel, assuming the use of assembler 3, use the following formula: E1 = energy gain in MJ. Place a train somewhere on the tracks. I use both coal and electric until I can get nuclear power set up and I get construction robots and then I. 39 votes, 35 comments. That is an increase of 98. Advanced oil made 312. I guess it can still be nice to keep it in the game, because if a new player puts in the effort of calculating which way is better for making solid fuel, they will feel rewarded for doing so. I was wondering how do i bring solid fuel from a to b. Share your designs. It can also be used as ammo in flamethrower turrets. 4 Rocket Fuel == 315 MJ. Assuming by "Fuel Oil" you mean crude oil, you can turn 100 Oil (400MJ) and 50 Water (0MJ) into 55 Petroleum (253MJ), 45 Light (135MJ) and 10 heavy (20MJ) which is turning 400MJ into 408 which is very similar. Rocket fuel and Fuel share the third position. Find blueprints for the video game Factorio. It can be argued whether 40% is significant or slight, but I don't think there's any confusion over 260%. Not enough to fuel all rockets, but reduces the burden on light oil (more to crack into petrol for sulfur, plastic etc). You can make a completely self-contained blueprint that takes in nothing but water and only outputs electric power, which makes the logistics extremely simple. Yup, it's made in a chemical plant. Pumpjack needs 90KW. Better add/Delete huge tank, indeed. 5% further at top speed. You'll need lots of atmosphere condensers to produce the vast amounts of oxygen needed, something like 33 condensers to 1 fuel refinery if unmoduled, but modules can change that ratio a bit. What happens is when a rocket flies or needs 50k fuel to orbit. Somehow, this magical process creates 26 extra MJ of energy than goes in. I enjoy designing blueprints much more than I like playing the game so I wanted to document how I make my blueprints. And now i find its impossible to get the 2 ships togheter. you can also inserter feed fuel into the train engine, i keep chests and solid fuel with a fast inserter just along side the train stop, fuels 'em up every time it stops at my base. Direct insertion of solid fuel from chem plants to assemblers for UPS friendliness. A user asks if solid fuel can be used in boilers to produce more power than it consumes, and gets some replies from other players who share their opinions and experiences. At the beginning Heavy processing is more expensive way to make petroleum in amounts of crude oil used, but. Max out a pure Oil node (600/min) Use "Heavy Oil Residue" alt to produce 800/min Heavy Oil Residue. Burner devices are devices that burn fuel to operate instead of relying on Electricity. You can convert 1 blue belt of coal (2700/m) into about 1960 solid fuel per minute at cost of 33 ish MW. E2 = rocket fuel energy = 225 MJ. 33 MW of energy per liquid fuel for an efficiency of 58% per liquid fuel. Two pumps, two wires and your refinery now hums along. How do more people not have problems with solid fuel backing up ? I think this should be part of the vanilla game !. 4 light-oil: 1040448. Pumjack pumps 2 oil per second, basic oil processing. Space Exploration Megabase. Ive just completed Factorio on 1000x science cost, 900 SPM, nearly 300 hours (apologies. The furnaces are fueled by a plenty amount of solid fuel. 8 M electricity per second, and it produces 8. 46 Petroleum Gas Out per second**. Finishing them will grant you the ability to take out the trash. Overbuilt on the assembler side of the ratio, so machines won't fill up with solid fuel. Converting solid fuel to rocket fuel takes 10 solid fuel (@25MJ ea) but returns only 1 rocket fuel (@225MJ), effectively losing one solid fuel of energy. All in all, the perfect ratio is: 1 Refinery : 333/1750 Heavy oil cracking : 97236/70000 Light oil cracking. A refueling outpost that produces solid fuel and/or rocket fuel. Remove remaining coal as soon as it reached the station. Consumed by. Rocket design is all about trade-offs: every extra pound of cargo that a rocket needs to lift off the surface of Earth requires more fuel, while every new bit of fuel adds weight to the rocket. 09 of output vs input! Essentially, your coal patches will last 2. 8MW of power to produce steam (from water. Burner inserters will automatically refuel themselves with any coal they pick up. Make the fuel station bigger - build it with expandability in mind, so that you can have more trains. In Space Exploration, it initially differs based on what you need and ultimately on what modules you're using. 300 k/m water (optional for max output). Solid fuel has a strong return on the power needed to produce it, and abusing productivity modules lets you get a little more out of it by making rocket fuel (2x prod 3, 2x eff 3). Produces petroleum gas, light oil, heavy oil, lubricant, sulfur, sulfuric acid, solid fuel (from light oil), explosives and rocket fuel. In the mid-game, solid fuel is introduced as the first processed fuel, made initially from crude oil. The setup takes about 85 MW to fully operate. Upgradeable to 79 MW without modules. 25 min, when with coal it's around 13 seconds a piece. The furnaces are fueled by a plenty amount of solid fuel. rocker fuel also stacks to an higher MJ total, so you can put more fuel inside the train for less frequent refueling. Later research Advanced Oil tech, and rebuild with 5 refinery, 1 heavy crack, 5 light crack, 4. Yet lubrication is somehow the only item on the list that doesn't allow for any of that. Method 1. 2 M out This gives us a ratio of 2. Whatever we do, we feel like we have to craft solid fuel by thousands, having it put into a line a chests to keep our refineries running for the "useful" products, such as plastic and sulfur. Tileable solid fuel from coal liquefaction blueprint. 12 MJ ( burner) Vehicle acceleration. Rocket fuel from water is definitely a niche method. It also takes into account the changes of 0. 35 solid fuel per second. 17 - 1. sulfur helps balance oil usage through solid fuel. Dec 3, 2014 · Heavy oil to light oil is 75% efficient. Set the fueling station as next station. light is useful for turning to solid fuel or cracking to petroleum petroleum is way too useful, its needed for sulfur and plastics. That way nothing ever backs up. The light fuel recipe is 10 light into 1 solid fuel and the other two are both 20 to one. 5/12 = 0. [8] Connect the 3 lines of solid-fuel onto a belt-balancer to make sure this line can not lock up. From the output of those pumps you can send heavy oil purely to cracking (before that it would be solid fuel, but heavy oil to solid fuel after cracking is unlocked isn't that good) and light oil to cracking and/or solid fuel. 5 minutes). With oil often in short supply, I decided I would run an experiment in a sandbox to figure out what was more efficient. I've since installed a nuclear reactor which cut the solid fuel consumption by literally 95% and redesigned my oil area so that it can convert 100% of it's oil to solid fuel if something else gets backed up, or power demands aren't being met. Making solid fuel takes more electricity and a more complicated production chain, per MJ of fuel, than making coal. Example Calculation: Delta V from Bloodthorn to Nauvis is 1215. 1: Boilers show their fuel inventory in the entity info. When cracking, you can fit the LO to PG crackers right in front of the refineries, sharing their beacons. Blueprints can be exported from the game using the in-game blueprint manager. 33 * 42. 35 solid fuel per second. I prefer the last to feed a starting train-network. Features: - Added fuel value of 380kJ to hydrazine. So the total net output is exactly 100000 solid-fuel. That all in mind, this is a generic layout for primarily solar powered factories, requirements for Solid Fuel production would require more Chemical Plants. super simple. ddejong42 • 1 min. So naturally in the early game I have been using wood and coal to power my engines but as I progress I always putting solid fuel in my trains, I'm now using solid fuel in my boilers for the steam engines so coal can be used for better things like science. Each refinery is boosted by 10 speed module beacons and slowed by 3 productivity modules. Produced by. 10 Solid Fuel == 250 MJ. Factorio version: 1. Store up a few k at least. They are also used as ammunition for flamethrower turrets. Every MJ provided by coal costs 0. I also usually stop powering my power plants with coal and go to solid fuel from light oil. 20 (Rocket Control Units + Rocket Fuel + LDS) = 71. Allows you to turn Bob's plates liquid fuel into Solid Fuel. Produces net 46 MW in solid fuel. r/factorio • Tileable solid fuel from coal liquefaction blueprint. SeaBlock Early Fuel Sources. ) Rebuild a poor design or add more logistics to resolve bottleneck. From Official Factorio Wiki. Assuming by "Fuel Oil" you mean crude oil, you can turn 100 Oil (400MJ) and 50 Water (0MJ) into 55 Petroleum (253MJ), 45 Light (135MJ) and 10 heavy (20MJ) which is turning 400MJ into 408 which is very similar. Conveniently, solid fuel can be used to later make rocket fuel, which in turn can be used to make nuclear fuel. The energy gained when burning all the. 2 solid fuel. Place 2-3 chem plants to make solid fuel from the red and the yellow oil, make plastic from the gas. I couldn't find a clean way to make them 8x8. - But definitely switch to something better as soon as possible. You need cracking both for coal liquefaction and for regular oil processing, there's no difference. There are three recipes: Solid Rocket Fuel, costing 10 Solid Fuel and 10 Light Oil per 6 seconds. Refinery needs 420KW. This is a compendium of the most common Factorio facts as of v1. A dual-refinery non-beacon "balanced" design. When cracking, you can fit the LO to PG crackers right in front of the refineries, sharing their beacons. It's better to stick to solid fuel until you can start handling uranium and make nuclear fuel since it has even better acceleration on top of holding a lot more power. 25 swings, which is close to the actual number of 70. Once you have enough lubricant, crack the rest into light oil. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal. Take the solid fuel to an isolated power network, and set up a power wasting device. If a surface cant make fuel and you need to import it, pyroflux based rocket fuel is denser. While the inputs are extremely simple (just light oil and solid fuel, which can be made from light oil), the amount of time required to build it is very high, necessitating many dedicated machines to satisfy demand. 3 - I have another place that makes solid fuel from light oil 4 - Rocket fuel factory. Yes, but efficiency as a concept still exists in the game. 5 seconds. jappanese massage porn, rail porn

Pumpjack needs 90KW. . Factorio solid fuel

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Dec 28, 2017 · by Krazykrl » Fri Dec 29, 2017 4:39 am. Go to factorio r/factorio •. Search the tags for mining, smelting, and advanced production blueprints. : 10 light —> 1 solid --- 3,33/s light used 3 sec. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal. 1: Slightly more coal is generated per world. 25 = 133. 4300 : 2. Search the tags for mining, smelting, and advanced production blueprints. 8 M electricity per second, and it produces 8. If you want to make as much Solid Fuel as possible:. 10MJ/item which is denser than coal. Afaik it's burner -> fuel boiler -> nuclear boiler -> space boilers I haven't unlocked yet. You don't want petro backing up, because that will stop the process. Zero order calculations: 1 rocket every 10 min + 45 yellow SPM + 45 space SPM requires 165 rocket fuel per minute, while being fit for future I would like to aim for at least ~250 rocket fuel per minute. Jan 18, 2019 · Coal cracking provides a simple petrol boost and a switch to solid fuel, while light cracking gives the option to cut solid fuel completely from production. 24309 light oil cracking chemical plants. 3333333, obviously, one and a third. 3GW reactor:. It is close to the maximum amount of petroleum that can produced in game. 12 = 13. You can also change the efficiency of the processor so that it gives you extra energy (e. 5 minutes). Set the fueling station as next station. In Krastorio 2, a greenhouse consumes max 155kW. 0: Flickering light added to furnaces and boilers. Advanced oil made 312. Trains have a inactivity stop condition, so once they refuel, they wait a few seconds and go on to load cargo if a load station is open. You'll need them for your mega base. Producing 83 solid fuels per minute = 1. Awesome to convert it to grenades and explosives now. 3 - I have another place that makes solid fuel from light oil 4 - Rocket fuel factory. The top speeds. Store up a few k at least. Example Calculation: Delta V from Bloodthorn to Nauvis is 1215. It only requires you to research steel processing beforehand, but leads on to many other technologies. Community-run subreddit for the game Factorio made by Wube Software. I have a solid fuel factory to power boilers for electricity. This makes Rocket fuel 2. Show Blueprint. It is created by Xorimuth and includes a lot of their. Advanced oil made 312. Features: - Added solid-fuel to enriched-fuel-from-hydrazine recipe. You can toggle the "matrix solver" option to handle production chains with cycles :). Light oil only has very limited use as solid fuel and. I make heavy oil into lubricant. 417 solid fuel/s, at 25MJ/fuel that is 10. This works out to. It's still useful for trains, power plants and burner inserters. ago Here is a slightly OTT setup I've got on one of my maps. Luckily, Factorio has several copy and paste-features! Similar to being able to copy ( [shift]+[right click] ) the recipe of an assembler and paste ( [shift]+[left click] ) it onto another one, you can also copy filters. 7k coal/minute and produces 225 rocket fuel/minute. Light oil can also be used in flamethrower turrets for a damage boost. Produced by. Factorio version: 0. Large base with many different subfactories, without bot coverage - one fuel station in each subfactory. Place a pump directly in the other side of tank, with pipe from pump to 3 refineries. The Oil Refinery processes crude oil into 3 different fluids: heavy oil, light oil and petroleum gas. Search Most. Interestingly, Rocket Fuel is less efficient than Solid Fuel when it comes to burning it. 25 seconds. the only way for Factorio to represent the ratio between your Usage and Potential Production is to make the Current Usage bar larger or smaller even though an actual number might say otherwise. Feb 18, 2014 · With the solid fuel taking only 1 light oil every 3 seconds, that's 8ish Light OIl-Solid Fuel plants to keep the sulfur and plastic running. Oil fields. DeathStyxx • 4 yr. Converting solid fuel to rocket fuel takes 10 solid fuel (@25MJ ea) but returns only 1 rocket fuel (@225MJ), effectively losing one solid fuel of energy. Of these, Lubricant and possible Flamethrower Fuel are the. [8] Connect the 3 lines of solid-fuel onto a belt-balancer to make sure this line can not lock up. >24k light oil -> crack light oil. There is however one janky really overcomplicated way to do it indirectly. The chemical plant has 2 inputs and 2 outputs in fixed positions. The light fuel recipe is 10 light into 1 solid fuel and the other two are both 20 to one. Rockets require a higher petroleum:light oil ratio then you get from advanced processing, i. Change petrol gas cracking so that you get hydrogen + coal 2. Overlap the end beacons to tile. Set train to automatic while I was inside. It can be processed into light oil, solid fuel and lubricant. But if you’re low on coal and have tons of oil, it might make sense to burn solid or rocket fuel instead. Though Rocket Fuel train is a little behind. Jun 15, 2019 · It needs 9720 solid-fuel to generate this energy (1 solid-fuel = 12 MJ) These are the 9720 extra units of fuel we produced. by Whillowhim » Sun Mar 13, 2016 9:33 pm. ! Note that Burner Mining drills ONLY drill the land. Acceleration is similar to heavy locomotives on solid fuel. Besides being useful as fuel in all burner devices, solid fuel is also used to produce rocket fuel, which is a component of rocket parts built in the rocket silo. 5%, +34% and +58% respectively when these fuels are used. keep refinery processing oil and three chem plants that make solid fuel from the three oil products that feed back into boilers. Nuclear fuel. Trains have a inactivity stop condition, so once they refuel, they wait a few seconds and go on to load cargo if a load station is open. 16 Changes: - Icon size fix. The point was the recipes make it LOOK good to use the Light Oil -> Solid Fuel + Hydrogen = Fuel, but it has the same output as the Light Oil -> Fuel recipe, even though it has 3x as many processing steps and requires another resource. This requires quite a bit of setup, but is far more efficient, particularly for Steel, which can be smelted directly. 25 = 133. 35 M = 100. navigation search. So it's useful fuel takes no more than 16% of it's total weight. I enjoy designing blueprints much more than I like playing the game so I wanted to document how I make my blueprints. So now the Electric Furnace slightly less environmentally friendly before adding any modules or using solar or nuclear power. However, the main coal sink after doing so is plastic, not gremades. Refining the 6. Solid fuel can be used like coal as fuel and has higher energy value! Very good for keeping boilers running for example. At the very least, it compresses the fuel, so that you have more energy per item on a belt, or energy per stack of item in a burner / furnace. In my playthrough ammonia rocket fuel was only maybe 8% of total solid rocket fuel produced. 510MJ/s So every chemical plant can support (10. With other coal powered buildings, you can use inserters of any type to insert coal into them; just make sure that when placing the inserter, you place it so that the arrow is facing towards the building you want to fill. Input: 10 * 4 M + 7. 510MJ/s So every chemical plant can support (10. . videos of lap dancing