Hoi4 best infantry template - Go mediums if you still want your tanks to be faster than infantry, or with heavies if you want to have the best possible stats in battle.

 
After that, eng support is a must for <b>infantry</b> just for the defense buffs you get. . Hoi4 best infantry template

Then I would recommend three different infantry designs: (1) Light Infantry - 10INF + Support ART. A 22 wide like this could chop off one infantry and trade 2 of them for artillery to make an 8/2, and you'll have a fairly potent multiple purpose template. Related: HOI4 (Hearts of Iron IV): 8 Best Plane Designs. vindicator117 • 5 yr. For mountains, 25w 8/3 is good. HoI4, and CK3. Best infantry template for new players in Hearts of Iron IV!🟢 Come watch HammoTimee LIVE on Twitch! https://www. The 3 infantry regiments (9 battalions total) in the historical division had around 9000 personnel, including the regimental and battalion level HQ staff. 9/1 or 10/0 with support are good at holding the line, and also quite flexible. 10, 15, 18, 27 and 41-45 seem to be the best. ) Classic 14/4 Infantry Template (Recommended for late game. TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. If your tanks are stalling they aren't big enough. This will give you 21 combat width. 6 light tanks, 4 motirized, + light tank recon, engineers, support art, maybe support AA. support eng, support arty, logistics company. I'm having a difficult time in single player with mobile warfare after the most recent patches. Show more. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. Yeah, army composition is one of those things that doesn't really work in HoI4. These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www. However, you need the support brigades in this game (besides hospitals because of the. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. Motorized Artillery Template/Motorize Topçu Template'i. The only way this division could work if you have a few of them for pushing and the rest of your army is pure infantry, and even then you’d be using 80% of your industry on the howitzers. After all, the biggest profits mean the gravest risks. Hearts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved – especially with numerous DLC and patches adding extra complexity to the already-sophisticated systems in the base game. 14-4s should have support recon,. High-output and low-cost. Top HOI4 infantry template would be the 7/2, 20 width one. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Infantry hold the line against Japanese troops, especially the ones in China. For want of soft attack. I haven't seen camelry as an option while playing as India, so would cavalry. 978 Online. 00 score wasn't whether the ressitance is growing or not after all. For rushing through enemy lands, motorized divisions backed by armoured divisions is the key. Some countries lack a lot of manpower, others lack industry, others are limited in other ways. Power Armor: 20 width (8 power armor units) division with demolitions, recon, fireteam, dogs, and chems. You can make a useable 20W tank division with just 3 tanks and 7 mobile infantry that has low supply use for Africa. You can make a useable 20W tank division with just 3 tanks and 7 mobile infantry that has low supply use for Africa. All you really need to do is get a good breakthrough and pump your reserves through the hole. (100 is best). General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Sum of:. Todays hoi4 man the guns tutorial video is talking about some new hearts of iron 4 division designs for hoi4 soviets. may differ due to various factors. HOI4 Best Naval Doctrine. Motorized infantry whether trucks or mechanized. The 14/4. Let's say you're attacking into 7/2s with support art, with soft attack 174. For this reason, we wanted to prepare a Hoi4 tank builds guide. Cheap 24w (6 tanks, 6 mot/mech) Normal 35w (8 tanks, 8 mot/mech , mot arty) Advanced 35w (9 tanks, 8mech, spg). Second, part of the point of a TD is to provide armor (either to keep your average armor up in a tank division, or boost it in an infantry division). The only way that infantry will be good on the offense is with retarded high soft attack values to overwhelm enemy defensive stats and terrain debuffs or to outmanuever the enemy. If you have chosen a big country with huge naval industry, pick the fleet in being. Manpower is always too low to rock 40 width and supplies is a bitch in some areas. Some countries lack a lot of manpower, others lack industry, others are limited in other ways. What is the best infantry template? Attacking inf :9Inf 3Arty, Support artillery, anti air, Engineers, medium flame tanks (Either just cheapest as possible or stack some stats-dont use these if you dont have good supply around) Engineers are sooo expensive tho, for what they bring. Pretty much the motorized version of the standard infantry division. I wouldn't ever mix tank hull types in a template. improve reliability, 72 is not so good. All around template. Give both sides full 80 combat width. However, Companies can be mixed in freely. 14/4 Marine division. for holding the line & pinning enemy troops in place + garrisoning ports. 2 2 Award Favorite. So you really need a unit width that divides into 40 if you're trying to be efficient. Hoi Neuling. For USA in tno you only fight volunteer wars so u want the biggest divisions possible. 86 ratings Effective Infantry Template (A Guide) By originalwebcam An effective Combat Infantry division template for NO STEP BACK. I like using it as Greece when fighting Turkey as the equipment capture is actually helpful and since you don't have many divisions it's not that massive of an investment. You can try either 21 width infantry or 28 width infantry since the terrain you will be fighting in is mostly plains and forests. Now those templates might be too expensive for a minor nation. You can even go for 16 inf/ 4 art for field marshals with the "offensive doctrine" trait. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Is there an actually good division template. A small guide on singleplayer infantry divisions. As to the answer for best template, depends on the build tbh. • 2 yr. However when looking for templates most of them are for multiplayer or are outdated. Hoi4 Best Division Templates, Aircraft & Tank Designs (BBA DLC). Best Division Templates (Early, Mid, Late game) The Road to 56. Now for supports, you keep engineers and maybe recon or logistics, and cut the rest. But you need 20% more infantry equipment to fully equip cavalry. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Keep them at 30-35 org and add radio, logistics, maintanace and recon company. I prefer 5 medium tanks with 5 motorized infantry, with logistics, motorized recon, engineer, artillery, and maintenance support companies. • 2 yr. Heavy tank. If you want more firepower, a 9/3 is pretty decent as well. Offensive templates want to stack lots of soft attack because you want soft attack to exceed enemy defense. Regarding templates, avoid anything that uses fuel, as that increases supply consumption. My favorite Template so far for Sub-Saharan Africa: 3 inf, 1 art, 1 AA Engineers/Horse Recce/Support Arty/Assault Battalion(if Italy, if not Support R. You definitely want support artillery. What is your tactic with those templates? And, the infantry has 4 military doctrines, which doctrines work best with what division template? Reply. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. A good basic infantry division is Demolition support and 20 widths of Infantry. Line Units are usually 4-6 Inf with Support Eng and Logistics. Tank division: 6 mediums + 4 motorized + support for 20 width, if you go 40 width you can add self propelled art / anti air / anti tank but for the 20 is just not worth it; usually I switch to a 40 width template. Mountaineer Template. Let's say you pick superior firepower for your doctrine. Here is a video that really breaks down all of the numbers behind the templates in order to help you make your own customized templates. I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. I alternate between those two, recruiting. 8 vs 269. ) Classic 14/4 Infantry Template (Recommended for late game. The tank division template width is up to you, just make sure it's got enough mot or mech to keep it above 30-35+ organization; I've made 20, 30, and 40ish width tank divisions work. cant have armor with infantry, can't have under strength division (less then half strength), can't template switch if encircled/ trying to avoid convoy raids, can't have less then 10 width. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A. It helps narrow the gap in attack concentrations between artillery and tanks, and the tanks already have an advantage in supply concentration. There is no one right answer, but focusing heavily on infantry divisions near the 20w mark is solid for the soviets. Jul 4, 2017. For marines you could do 6 marine battalions + 3-6 regular infantry. Pure infantry can be useful because it is cheap to produce and uses minimal fuel. Offensive infantry is a meme. 1: The 40 width "13/7" heavy tank division. Fighters and CAS can be rather potent force multipliers. If you want the best potential for breaking a line, mechanized with medium tanks and speed at 12km. Elite Paratroopers. until I found something useful) Hope you. You will never be able to produce that many howitzers in time for ww1. Good luck. gg/AgB48fCacrTwitch: https://www. this might be my most boring video to dateDiscord: https://discord. Infantry Templates. These are: 10 infantry + engineers, maybe support AA, maybe support art. No template can both attack and defend effectively. Organization below 45 is dangerous but can be done in some situations, especially if you have regular infantry template start combat and lower organization armored attack shortly after in the same fight. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry. I'm not a person who plays Majors a lot; I rarely find myself maxing out or exceeding widths. This makes your division have crazy firepower and they will regain organisation very quickly and have high initiative. If some areas are too hard to attack, just go around it. ObiWan_Pierogi • 7 mo. 9/1, 9/2, 9/3 are probably the best now. If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. The AI uses 9 infantry battalions, 3 artillery battalions, with support engineers, artillery and AA. do not attack with these. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. How this template is good: 10/Infantry. 7-2 also works if you can afford the tungsten and research costs. The 7-2 infantry division. Basic Templates. It's worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. this hearts of iron 4 division design tutorial is going to show some italy hoi4 division templates. Template 1. Such infantry templates are only good for defence, if you want them to attack you'll need some line artillery. ) Classic Pure Infantry Template (Recommended for early defence. Tanks 15 medium/heavy, 5 motorized, recon engineer arty signal maintenance support. It is a question of why your are building heavy tank divisions. This is based of the standard historical division templates used in the actual war. The main advantage to this is that, despite only having a combat width of 10, their manpower, production cost, and HP ratio will still match an infantry division with 9 templates. Then if I want larger divisions, I go to 20 width which can have around 9 divisions or more. Otherwise, Medium Flame Tanks. I am using two templates, 6 width inf with support engineer and AA as a line filler and port guard and 12 width inf with support arty, AA, eng and recon, which I use to garrison supply hubs and important frontlines. FrostyBeaver • 1 yr. Now we have to deal with Germany, but since their armies are too strong for us to deal with realistically, we need to find ways to look for manpower, and there is an easy path for this. Taking the Japanese On. This will. This template does it all at a rather cheap cost. Only good if you don't need the tungsten for medium tanks and have extra research to keep up with the artillery tree. 42-45w are the second most efficient at filling the combat width of a tile but are expensive. Template 3. 15w doesn't work well with tanks either. For Military Police to be efficient, you need a fully fledged division template including 25 Cavalry or Armored Cars for the best results. 7-7-4 splits the special forces priority weighting with infantry, so neither has enough to overcome the artillery priority, making it classified as an artillery division. Give that a try. Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. SF is still a very strong tank doctrine, particularly given the air superiority buff (and the current state of airpower). • 3 yr. This will be a 12 width battalion, which should be relatively easy to make in. Yes, on paper. 25 width Light Infantry. 42 for tanks. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e. Infantry divisional modifiers will affect artillery, cavalry, and special forces. So, you should have 2 columns of Marines and one of Line Artillery, both 2 battalions long. 2x20W also have more org than 1x 40W. Other divisions should be trained as pure motorized. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. My recommendation is to add engineers, sup arty (you can never have too much soft attack) and sup aa. What is your tactic with those templates? And, the infantry has 4 military doctrines, which doctrines work best with what division template? Reply. Hardness: Cavalry: 0%. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense. Replace the tank recon with Light Armored Recon if you have Armored Car techs. simplify the amount of equipment you want to make. That's going to befuddle the AI enough to roll over them. Research doctrines that lower supply consumption (Mass Assault and Grand Battleplan have such technologies). It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. You can make a useable 20W tank division with just 3 tanks and 7 mobile infantry that has low supply use for Africa. For it to be true, all Battalions must be Paratroopers. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. Replace the tank recon with Light Armored Recon if you have Armored Car techs. I also tend to augment this with expeditionary forces. 6 with 1942 tech). High-output and low-cost. 14/4 is 40 width. For beating Germany I would recommend making a real army, meaning 20w infantry and 40w tanks. Same as the SF above pretty much. So 7 inf, 2 arty (of any kind, i suggest normal if you want them cheap, and heavy SPART if youre fine with their expenses. The heavy tank destroyer allows for the entire template to reach 10% hardness while only requiring 24 HTDs instead of the 36 tanks that would be. In your case, that would be 2 width horse and light tanks with said example on a rampage: Yea that is China getting its heart cut out with a scalpel in 84 days and shown its still beating heart. If you have production to spare (unlikely), Mechanized divisions are basically All-Terrain-Vehicles, and can operate at full speed in nearly any environment. In low-infrastructure rough terrain, the fastest unit is Cavalry. I don't think I've ever seen the AI make a template that would warrant a 40W worth of defense stat. Classic 7/2 Infantry Template (Recommended for early game attack. This is how a division looks like: Hearts of Iron 4 Best Division Templates (By Blood Alone DLC) 2023. Support engineers and arty on the infantry, engineers arty recon on the cavalry if you can afford it (you probably can't early game). Last game I played, Germany built 186 of these by Barbarossa. 3 piercing. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. synonyms for not smart, ozobot evo power button stuck

As far as serious template, depends on opponent. . Hoi4 best infantry template

Foot <b>infantry</b> should be twenty width with seven <b>infantry</b> and two artillery. . Hoi4 best infantry template mlb the show 23 99 overall

Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. medium tanks is still strong and it's definitely a matter of personal preference. 624 upvotes · 51 comments. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? Steam Workshop houses nearly 17,000 mods for Hearts of Iron IV. Top 1% Rank by size. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". If you want more firepower, a 9/3 is pretty decent as well. Logistics on big offensive divs. There are some nice numbers like 18 width is a nice minimum size. There is no single template that's the best. Anything 2:Africa and Europe 3: artillery tanks and infantry equipment (most companies ex: recon radio etc) 4:mp Thanks. Light tank template. Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. I've found that a 30 width 10 inf - 3 art - 1 aa division works fairly well for defense and attack with engineer companies. That means, to match 25 width you may want something like 8 mountaineers, 3 heavy SPG. In addition I have a better template that adds AA and logistics. This is why the best Marine template for HOI4 in the early game looks like this: Marine Battalion 2×2. The rest of your army should be those 10/0 divisions. Toggle signature 85% of the Soviet armoured vehicle park on 1. In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. This also depends on what Nation youre playing as. Tank Destroyers. If you're going to be attacking, you should probably use a 40 wide template instead of a 7/2. I am using two templates, 6 width inf with support engineer and AA as a line filler and port guard and 12 width inf with support arty, AA, eng and recon, which I use to garrison supply hubs and important frontlines. Infantry default template is 10-0. Add infantry until 42 width and slap a good old anti air support. It is but if you are wanting a few to smash a heavily defended line then maximising their impact and minimising their losses saves in the long run. The best tech progression is rushing research bonuses so you can be one bracket ahead of time (1940 planes in 1936, for example) and making lots and lots of that. I’ve been improving at HOI4 and noticing my templates are pretty bad. 4 Infantry + 1 Anti-Air Artillery. If you have a good enough eco but lower manpower, there are much better options. • 4 yr. It holds an encirclement open while the tanks push. As to the answer for best template, depends on the build tbh. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. Duplicate your starting division, one division train and continue adding infantry battalions until you have a 50 width training template. Infantry is a defensive unit. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. Make it 40 width, and make a few tank divisions to punch holes in enemy lines. Recon is only good if you absolutely need that +10% speed, wich is basically never with Infantry. Further, by cutting mech and most of the. 2 2 Award Favorite. Mountaineer Template. France has a colonial brigade. A great all-infantry division template. This 1940 tank design will serve as the basis for my future medium tank designs all the way up until 1945 when the modern tank can be researched. 15 width is really not a good width for offensive units tho, I'd. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. Will hold the line very well. Each combat regiment is composed of up to 5 battalions. This is a monster when comes to destroying tanks. ) 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. In my experience, 20-widths are much better at holding than 40-widths. Imo you’re better served attacking with 20-width tanks than 14-4 leg infantry. These are ust suggestions of course. So 7 inf, 2 arty (of any kind, i suggest normal if you want them cheap, and heavy SPART if youre fine with their expenses. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. I have always used Explosives, Machine guns, Flamer, Maintenance and Anti Tank for support companies, and either 10, 20, or 40 width on the man forces , usually just what the template represents, ie Power Armour. How will fighting Germany as non-aligned. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. "We'll just make a hole, and the rest will sort itself out" - Erich Ludendorff. Infantry templates are the same for me for all countries with 15 plus factories. Works well in multiplayer even as a minor and very cheap. 20cw will do 250 (125x2) soft attack vs 400 defense. A small guide on singleplayer infantry divisions. I wouldn't bother with line AT or AA, support AA is good but you don't need line. 5/0 Infantry. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. In this article, we'll go through some of the best paratrooper templates to use, though it should be noted that airdropping units without air superiority can result in equipment and manpower being lost before the troops even land. IC cost between the templates is actually very similar, but a lot of uninformed players think 7-2 is more expensive. 25 width Light Infantry. After all, the biggest profits mean the gravest risks. Interestingly enough, this is almost the exact template I'm using in the current game! It's 39' still, so I haven't unlocked the tech for flame tanks yet, however. Of course, you can attack with infantry. I like to go with 8 infantry, 1 light tank, 3 artillery. • 2 yr. Interestingly enough, this is almost the exact template I'm using in the current game! It's 39' still, so I haven't unlocked the tech for flame tanks yet, however. Line artillery is pretty bad now. So if you have 200 divisions, you're talking about a total cost of 16,000-20,000 MIC total. look up, space marine divisions, hearts of iron 4. What you really need is a defensive template, and this is not one. 5/0 Infantry Link: https://www. Updated Apr 3, 2023 Which Divison Templates should you utilize in Hearts of Iron 4? Here are the best ones! Hearts of Iron 4’ s division designer gives players a whole lot of freedom in. It will be 19. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". Mountain anti human. Currently either pure 20w infantry with support engineers and artillery, or 21w 9/1 with the same support companies are pretty good for infantry templates. But please, just use tanks if you can afford to. Things as simple as why is the AI using multiple different infantry templates on a single front, ranging from 6 infantry battalion divisions, to semi-decent divisions with art and support companies. be/7gapNao8a_M#best infantry template hoi4HOI4: What combat size should you use. Heavy SPGs also cost twice as much as medium SPGs, but only seem to have around 30 percent more soft attack. For mountains, 25w 8/3 is good. 9/1 is awesome though, I usually go for that. If you are not new, or you watch any HOI youtubers you will hear this a lot, the 20 width infantry division is a great defensive and offensive division which can hold lines while a stronger divisions breakthrough - a cost effective division for minors and. For want of soft attack. If you do not have any Air make sure to substitute a. Although rather than shiny tank breakthroughs and encirclements you will slowly melt away enemy forces. Go mediums if you still want your tanks to be faster than infantry, or with heavies if you want to have the best possible stats in battle. with these templates you will win any hoi4 by blood alone battle you. Support artillery, flame tank, armor recon, logistics and engineer. . embraco egu 80hlc compressor specs