Hoi4 tank template - Here we have the heavy and medium templates I used: medium tank template.

 
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Vote for Suggestion: Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually Vary the appearance of icons in HoI4 in order to depict unit strength Describe what words or phrases introduce confusion or ambiguity in HoI4. For minors, 4 heavy tanks and 6 cavalry. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. Strong troops are needed to conquer and fully seize the territory of an enemy state. Spg are strong in 40w tank divisions against infantry but only infantry, you can use them in singleplayer but you'll get destroy in multiplayer since you'll face a lot of tanks. So after laying out the foundation, now a decent light tank template; 1-) around 4-5 light tanks, minimum 11-12, speed, even in the cost of reliability, armor and breakthrough. 40 width tank med tank 10/10 motorised maintance support. Mediums, if given the correct howitzers, extra machine guns, etc, it will soar over heavy in terms of soft attack. Each combat regiment is composed of up to 5 battalions. While you sacrifice a lot of top speed they are still faster than foot infantry while requiring few or no trucks. Lots of good posts about medium tanks. SPG anti tank is for fighting tanks mainly. Use mechanized instead of motorized if you have enough industry and supply. The basic barebones template that will work well in most single player cases is 15 Mediums + 5 Motorized. This 26-width battalion includes three. So a good tank template has a combination of these 3 battalions. You can actually exceed the combat width by up to 16. 3: The 20 width mechanized \"point defense\" division. Use either medium or heavy tanks; do not use both. Signals give extra planning speed and reinforce rate which will overwhelm an opponent. SP artillery isn't worth it. You don't need TDs against AI because the AI is not massing concentrated armour like players. The guide, which you can find easily if you google "what are the best combat widths for hoi4" , mistakenly averages the best combat widths for each terrain, which in turn suggests combat widths that are actually bad in every terrain. So, we got amphibious mechanized and amphibious tanks (I assume both of those use special forces cap - do they?). do not attack with these. Correct, either make a new division template from scratch, or add medium tanks to an existing division. recommended number : 8km/h same speed as mechanized, 6. This template isn’t working for a myriad of reasons, your hard and soft attack isn’t high enough to proceed with a breakthrough and you aren’t utilizing them in the best of environments. An armor type is missing I think: Forged. Otherwise, it adds a bit of piercing vs reducing org and adding cost. Final thing, the cost. Achieving the minimums against infantry is still quite valuable though. Tank variants (the three widths) like AA, AT, and ART appear to be less useful now. ) Note: You can change medium tanks with light tanks but it will be less. There is no template for modern or super heavy! They just don't show up in the production tab. template depends on how much supply there is where i'm fighting and how many tanks i can produce in time for the fighting. This is the most optimized template as of now. Get logistic and medium flame tank. It has enough piercing to take on many heavy tanks, and has enough hard attack to actually get crits against enemy tanks. air superioritydivision templates. I found infantry with arty and aa (support or regular) is pretty good. The very first ones offers almost 4 times the damage and costs almost half. 92 attacks each, or 25. 2 Def, 51. 92 = 12. Speed is essential for a tank division. Stack soft attack and breakthrough. Most of your divisions should be infantry divisions. That means you can swap motorized infantry for a. the light tank cost 9. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. decide on a number and stick to it. The first amphibious tank has stats similar to the '34 light tank(!!!) while being slower, more expensive to produce, and using more fuel. April 21, 2023 Hoi4 Tank Builds: Best Meta Templates 2023 by Sergen Çelik 5 minutes read 1376 Views 8 months ago Dozens of different fronts, great wars, and bloody conflicts are an indispensable part of Hoi4. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. It is a question of why your are building heavy tank divisions. Medium howitzer is very good. Over time your garrison will take damage due to resistance activity. It can also be used defensively, especially on ports, but only. Light tanks in a dedicated template outside of early wars like SCW and China are rather weak. As for tanks, go with the 10 (MBT/IFV)/8 (MOT/APC)/2 (Heavy SPART) template. But this Template is already solid and should work fine. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. 15w are 6inf 1arty with engie support aka just spam to fill. The template a division uses can be changed at any time by selecting the unit helmet, tank or other unit symbol icon in the Unit Details screen when that division's template is open and choosing any of the templates available there. Templates need to be specialized. Engineers, recon, support artillery is fine. EpicSos • 4 yr. High-output and low-cost. You will face mostly infantry whomever you fight. Be sure to check the terrain modifier of the whole template. SPG's focus on soft attack. rate) / reco / AA (if you lack air sup. Single tank battalion can add 45 armor, tank destroyer - 75 piercing (with maxed out stats, 1941 techs). If you do not have any Air make sure to substitute a. usually around 1:1 ratio of tanks to mot, 3-3 or 5-4. As a tank template its not very good. First time seeing this type of abreviation but their org+recovery rate seem pretty unacceptable for me: 10-4-4 has 744 SA and only 778 Break for it's 26. 2 width light tanks. There's a mixture of good to average players and a few noobs, like myself, trying to learn on the go. heavy tank division. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. Find out the pros and cons of different combat widths, infantry and tank combinations, and how to use cheap niche tanks to create powerful forces. Meta is now 21/42 for most areas of operations. New comments cannot be posted and votes cannot be cast. Self Sealing Fuel Tanks, Radio Navigation II, Air-Ground Radar II, Bomb Sights I, 2 Armor Plates. • 3 yr. Switch that to flame tanks which give massive bonuses for attacks. Self Sealing Fuel Tanks, Radio Navigation II, Air-Ground Radar II, Bomb Sights I, 2 Armor Plates. • 8 yr. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. r/hoi4 • 2 yr. If it's a big stack of enemies the number may be low indicating it'll take a while, but it'll be green. 10, 15, 18, 27 and 41-45 seem to be the best. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Peel some divisions off the line and improve infrastructure/ports servicing the front. The list includes 15 templates with different strategies, such as soft attack, speed, armor, and mechanized. 6 Award Favorite Share Created by Moctezuma Introduction and Quick Notes This is a beginner's guide on division templates and tank design. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. Build literally two templates: 12-7-2 (tank-mech-SPAA) with engineers, arty, logistics, and maintenance (you can fill the fifth company if you want, it's not necessary. for holding the line & pinning enemy troops in place + garrisoning ports. Coz the price is! Well balanced mass produce my friend. Template covered pretty well. What are the best hoi4 tank templates in general? HotTeaLemonJuice. You want roughly 150 factories on medium tanks and 30-40 on mech as you start Barbarossa. Mediums and heavies are better used in a 40W config for stat concentration. But modern tanks alone usually do the job very well. There is no template for modern or super heavy! They just don't show up in the production tab. 3: The 20 width mechanized \"point defense\" division. Speed is essential for a tank division. Engine Typ e. For this reason, we wanted to prepare a Hoi4 tank builds guide. It’s weird that the best templates change. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. Regular arty will also slow everything down. What other common or good division templates you know in 2020?. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. This thread is archived. Interleaved road wheels or torsion for suspension. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. • 8 yr. Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. Research and resource efficient. [deleted] • 3 yr. While you sacrifice a lot of top speed they are still faster than foot infantry while requiring few or no trucks. Template 2. Jump to latest Follow Reply. 15w are 6inf 1arty with engie support aka just spam to fill. But modern tanks alone usually do the job very well. You should strive for quality over quantity when it comes to tank divs, and make them beefy as hell, 30-40 width. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. Support aa and at if you feel you need it. Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. What you want is for your infantry to be able to hold long enough against tanks so. It is a question of why your are building heavy tank divisions. Find out the pros and cons of different combat widths, infantry and tank combinations, and how to use cheap niche tanks to create powerful forces. This thread is archived. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho. I personally would go for 32. Although Heavy Tanks are ideally equipped with larger weapons, the Medium Cannon Buster design in Hearts of Iron 4 maximizes bang for buck. I'm not as certain about the templates, but light tanks are pierced really easily by support AA and heavy tanks are really supply and IC intensive, so medium are a better mainstay. No division is can't enough to catch them. When designing the template, besides decent org, you're aiming to maximize soft attack and breakthrough. As far as serious template, depends on opponent. A combat width of 21 is good for infantry and 30 is good for tanks. Go to hoi4 r/hoi4. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Use Superior Firepower R-L. Chassis define largest type of turret it can handle, thus limiting armament type of tank. Support aa and at if you feel you need it. That breakthrough and armor 💀. A guide for singleplayer players to create optimal division and tank designs for any minor and major nation in Hearts of Iron IV. 20 width. Once my industry can handle it, I then switch over to 14/4 with infantry and artillery. The very first ones offers almost 4 times the damage and costs almost half. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Further, a 40-width template suffers less dilution to armor/org from support companies. AT: Barely adds anything good on high pierce divisions and would simply dilute stats. Early-Mid Game Medium/Light Tank Template (Use it for both encirclement and breakthrough. Is there an actually good division template Question I've tried to find a good division template for awhile and can't find one. This is the most optimized template as of now. And also of course speed so engine up to 9. Single tank battalion can add 45 armor, tank destroyer - 75 piercing (with maxed out stats, 1941 techs). This guide is intended for use in single player against the AI, which does not build advanced divisions of its own. Tank chassis types. The tanks are there for brektroughs and the inantry is there for division HP. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. ) Note: For garrisons you can use cheap templates. These give armor and breakthrought but don't lower the whole division terrain modifiers. This guide is intended for use in single player against the AI, which does not build advanced divisions of its own. Panzer Division (37 width) German panzers are among the most powerful tanks in the game, use them wisely. It doesn’t leave much wiggle room, though. Yeah but it’s more fun to have over half your mil factories being used to almost fully outfit like 6 tank divisions. 13/7 (13 tank battalions to 7 motorized/mechanized) is the standard tank division that would mostly do what you need. Revealed: Raj's historical unit structure in 1936 (proposed historical. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce. No division is can't enough to catch them. Today im showing the best hoi4 no step back tank templates currently in the game. This guide. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. Use either medium or heavy tanks; do not use both. Go to hoi4 r/hoi4. You’ll be more limited in speed (although heavies are unaffected), but you save several thousand IC in a standard 12-8. Best template. This guide covers heavy, medium, destroyer, and support tank templates, with tips on variants, supports, and upgrades. Template 3. 12) than Marines, so you will manage to fit 1. High-output and low-cost. Units take damage to organization and strength. Templates need to be specialized. improve reliability, 72 is not so good. 30w Tanks have a lot of supply consumption so Logistic Companies would be nice. It is but if you are wanting a few to smash a heavily defended line then maximising their impact and minimising their losses saves in the long run. A lt brigade contains 60 tanks, or 600 ic. Each support company weighs 0. I’ve been improving at HOI4 and noticing my templates are pretty bad. nicki minaj fake nudes, start kde wayland from command line

Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. . Hoi4 tank template

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That means you can swap motorized infantry for a. It is quite effective if you have enough air support. Tank Templates. You notice your current template has (I think) 35 organization. I haven't played HOI4 in years, but after catching up on all the DLC's in a recent steam sale, I was excited to get back in the trenches and try out designing my own tanks as the Third Reich. Template 3. Stalin's Best Bet. But modern tanks alone usually do the job very well. Jump to latest Follow Reply. If you're losing the air war or the enemy has a lot of cas:. The best widths are usually considered 10, 15, 18. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Jan 19, 2020 · 10 width anti-tank template. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. Learn how to create optimal divisions, aircraft and tanks for Hearts of Iron IV with this comprehensive guide. Heavy tanks appear to be very useful as speed isn't that important and per battalion heavies aren't much more than medium tanks. No division is can't enough to catch them. It is a question of why your are building heavy tank divisions. However when looking for templates most of them are for multiplayer or are outdated. It is but if you are wanting a few to smash a heavily defended line then maximising their impact and minimising their losses saves in the long run. xD Motor. Go to hoi4 r/hoi4. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. • 1 yr. Motorized Artillery Template/Motorize Topçu Template'i. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. That is: 20W infantry with engineers for the line, 40W offensive divisions (14-4, 11-6, or 8-8 infantry; 13-7 or 12-8 armor). BEST TANK TEMPLATE FOR NO STEP BACK Video Archived post. (Supp : log, art,recce,eng,maint) That's what I use. If you have such tank heavy divisions, CAS can slaughter you. So a single 14-4 is worth double on offense than a pair of 7-2. -support arty, for soft attack. In turn, each combat regiment. 84 attacks total. • 8 yr. Tanks are generally best used at 40W, to reduce losses and concentrate stats. Nov 15, 2023 · When using another tank type (Mediums are still the best!), use the same composition as the Medium Tank template. 4 ic more than pre nsb light tank 2. • 4 yr. If anyone could give me some tips it would be appreciated. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Correct, either make a new division template from scratch, or add medium tanks to an existing division. 29 26 117 6 5 8 5 8 4 6 6 4 2 2 2 Award Favorite Share Nost Offline Announcements The guide is now updated for Arms Against Tyranny!. you can cover your frontline with HTD and be completely unpushable. This is a weak template in most cases, but can work against the AI and bad players. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio (if you lack reinf. Learn how to use division templates and tank design to create powerful and versatile armies in Hearts of Iron IV, a strategy game set in the interwar era. Use either medium or heavy tanks; do not use both. Special Features. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. R5: A tank design I made in a Germany game in 1940. Templates are usually described as (Number 1)-(Number 2), where Number 1 is the battalion that gives organization, leg or motorized infantry in most cases, and Number 2 is the attack battalion, usually artillery or tanks. 4: The somewhat memey "15/10" heavy AT division. for holding the line & pinning enemy troops in place + garrisoning ports. Archived post. Templates are usually described as (Number 1)-(Number 2), where Number 1 is the battalion that gives organization, leg or motorized infantry in most cases, and Number 2 is the attack battalion, usually artillery or tanks. 1) Unless you plan on fighting Germany AA might be more useful than AT, the AI usually does not field medium tanks, or fields mixed medium/light tank divisions. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. This is why the best Marine template for HOI4 in the early game looks like this: Marine Battalion 2×2. I’ve been improving at HOI4 and noticing my templates are pretty bad. Aim for between 30-40 org for an well balanced tank division. 26width (9INF-2ART-1Tank) looks very decent if you still want to attack with your grunts and probably also a good marine template. AT: Barely adds anything good on high pierce divisions and would simply dilute stats. 40 width better anti-tank template Military Police Template. I will also discuss what type of tank I would use for. 50 Width Cavalry with Military Police. Signals give extra planning speed and reinforce rate which will overwhelm an opponent. Further, a 40-width template suffers less dilution to armor/org from support companies. New comments cannot be posted and votes cannot be cast. Soft attack should be higher than any defense the enemy INFANTRY have. Otherwise, it adds a bit of piercing vs reducing org and adding cost. For USA in tno you only fight volunteer wars so u want the biggest divisions possible. 6 SPG artillery. New comments cannot be posted and votes cannot be cast. Switch cavalry recon for light tank recon, for more speed. heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. Flexibility and speed is of greater concern to them, so they can be super aggressive and exploit weaknesses in the enemy line. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho. Historic Division Templates of the German Army. even though they were debuffed, still faster than. Around 40% savings and 10% soft attack (though significantly less armor) 2. 6 supply per battalion, while infantry and mountaineers 0. This allows you to build Medium Amphibious Tanks, which are identical to normal Mediums except Amphibious Tanks are extremely good at. Tanks have hidden +50% of Soft Attack and use 33% less width compared to SPG. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. That’s why you need to put together the best possible components. Reply reply More replies. You can defray some of that cost by using cavalry in your tank templates, instead of motorized or mechanized. ) 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. Use mechanized instead of motorized if you have enough industry and supply. If looking to breakthrough against tanks, Hard attack should be higher than any defense the enemy TANKS have. marine infantry. . 123movies fifty shades darker movie